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Mage time spell trigger2/1/2024 ![]() This is how bad Alter Time could screw you over. I of course use Ice Block which removed the Mind Control from me but, sure enough, a few seconds later Alter Time kicks in and dutifully resets me back to my Mind Control-state, which of course leads to a wipe since my Warrior buddy didn't loot the Infinity Blade - why should he if we were successful all this time. This very evening, Kael'thas Sunstrider uses Mind Control on me and immediately pops Alter Time (which I didn't notice). As you might expect, my Warrior companion pulls aggro from Kael'thas Sunstrider in phase 4, so I am the only one who can be hit by Mind Control which is usually not a problem since I can escape it with Ice Block. I just did Kael'thas Sunstrider with a Warrior buddy of mine for Ashes of Al'ar (what else). I have probably discovered the most ridiculously hilarious worst-case scenario for this spell. ![]() Your assassin has two choices: (1) follow you down the hill only to have you reappear back at the top again or (2) stand there waiting for you to reappear after those 6 seconds - but alas, you cancel the buff at the very last moment, giving you six seconds worth of distance. While this might not seem very useful, consider this situation: you stand on a hill and some bloodthirsty player wants to kill you, you cast Alter Time and jump down. This information is based on extensive testing involving portal to Shattrath and Blink, if anyone's wondering. You can also cancel the effect by cancelling the buff Alter Time applies.Īctually, I should say about five Blinks. For most of tasks this should be plenty, but keep in mind that you can easily outrun it if you try ( rocket boots, flying mounts, warlock's Gateway, etc). This is about what your ground mount can travel in those 6 seconds (not counting mounting up). Possible exploit: Take WSG flag, Alter Time, cap, go back in time, CAP AGAIN? Remember, the flag is a BUFF!(#RESPBREAK#)8#DELIM#sas148#DELIM#Ĭomment by NorrinirThe distance before the spell effect is negated is about 100 yards. This will just be too overpowered and stupid to do. You can be 101% sure that it will NOT reset cooldowns. The possibilities of this spell are endless, and as a dedicated frost mage, I truly thank Blizzard for giving us so interesting toy to play with! If you activate it few seconds before a poly, fear or any other CC, Alter Time will remove it and still KEEP the DR on you. You can fake jumps from Blade's Edge arena, just like warlocks, in the very proper moment.Ĥ. ![]() It resets your debuffs, so you can double block just like in vanilla, since it will remove the hibernate debuff caused by ice block, and make much rogues mad.ģ. You can have 8 seconds of Temporal Shield instead of 4 and basically heal back more than a druid can?Ģ. It seems like a very high skillcap spell, mainly based on fast and proper reactions, and if used right, a deadly weapon.ġ. Everybody comment on it from PvE perspective, but DO NOT underrate this in PvP! In GINA, you could also have text displayed, but I find with all the battle GINA spam, I don't need it, the timer bar does the job, has the name of who cast it, cueing the next mage that it is their turn next.Comment by IesdiThis spell is the most interesting decision blizzard made in MoP, in my honest opinion. Use Text to Speech checked, text to say: Alliance ![]() Search Text: You begin casting Firebound Alliance Search text: Firebound alliance is fulfilledĪudio Settings, Use text to speech checked, text to say: Fulmination The mob's health goes down by about 40 - 50% and other group members typically say what was that. Each time the spell procs, you get an extra 2 million points of damage. I sometimes get the alliance to proc with just two mages, if twincast procs, but it works real well with 3 mages in a group. They can be solo ungrouped mages casting the nukes on the mob. Mages do not need to be in the same group or raid for the alliance to work. Also, if an excessive time has expired, and the next mage didn't cast (ie dead, oom) then the following mage casts alliance. If you get a fulmination GINA trigger on the spell procing, the next mage cast immediately, but if we're standing back, and don't register the proc, the next mage cast when the timer bar expires. That is why we are using a timer trigger in addition to a GINA trigger if you don't get the spell proc emote. You need to be near mob to see the emote. One thing I've learned from experimenting on a combat dummy, is the fulmination emote on the alliance procing is range dependent. We use a couple GINA triggers with a timer bar to cue the next mage to cast. We're using mage alliance very successfully on raids and groups.
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